Simply Interactive:
20 Things to Do With a Computer: Microworlds

David Longman, Senior Lecturer ICT, Newport School of Education
 

 

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Draft

20 Things To Do With a Computer
LOGO Microworlds: designing online learning materials for pupils to use.

As with other elements in Simply Interactive the formal aim of these materials is to get students to think about designing something that might help someone learn something.

But in a particular way.

The title of this part of Simply Interactive is a direct quote from an early research pamphlet by the MIT Education Group. They worked out one of the very great paradigms of educational computing. As with many important ideas, this paradigm was worked out quite early in the development of computers - (long before the PC when computing meant using a timeshare system).

The activities in 20 Things may seem now to be rather tame in some ways. But they were important new features of computers in the 1960s and the excitement of this new kind of interactivity based on a combination of improved hardware (CRT monitors and keyboards) and software (high level programming languages such as Logo, Pascal, Fortran, SQL etc. etc.) generated a lot of thinking and experimentation about the mind.

The MIT Education Group exemplifies the character of many similar groups. It was an interdisciplinary, an 'applied computing' group. It combined interests in computer science, logic, cognitive psychology, and a few other disciplines (all broadly structuralist at that time) to explore key problems such as how to get a computer to learn (perhaps to think). This necessarily involved a close study of what learning is and an engagement with the definition of pedagogy.

So, if you are interested in the formal aim - for these projects have been developed for teacher training courses in Wales - here it is:

At Level 8 trainees should "…design and implement systems for others to use."

At Level 8 trainees should be able to discuss "…in an informed way…" issues about the use of IT by people.

What is a microworld?

A microworld has two kinds of interpretation: the strict and the not-so-strict (though all microworlds are - or should be - interesting to some degree)

Turtle Graphics is a paradigmatic microworld in the strict and purest sense.

My Traffic Microworld is really a simulation or model - it is a not-so-strict microworld.

    Watch this space for a discussion about this distinction. You may like to figure it out for your self.

        What is similar about Turtle Graphics and Traffic? What is different?

(also note: BUGGY)

Here's another blurb a bit like this one       and another list like the one below ...

 

Here's my list of microworlds Here's MIT's original 20 Things

1.      Using bitmaps

2.      The House Revisited

3.      Poly

4.      The Spiral

5.      Animation

6.      Dots and points

7.      Building a simple simulation: Traffic Lights

8.      Light Show

9.      Chasing the tail: multiple turtles

10. Sensing the lie of the land

11. Bouncing around boxes

12. Chatter and Gossip

13. Mike Sharples' Language toolkits

14. Music by numbers

15. Target game

16. Guess My Number

17. Buzzer game

18. Maze game

19. Mars lander game

20. 20 more things to do …

 

1.       Make a turtle (a physical one)

2.       Program the turtle to draw a man (control its movement and leave a pen trail)

3.       Turtle biology (touch sensors to follow a wall)

4.       Make a display turtle (move a shape across the screen)

5.       Play Spacewar (!)

6.       Differential Geometry (POLY)

7.       Draw Spirals

8.       Have a Heart and learn to Debug (variant of the house)

9.       Grow flowers (procedures with inputs)

10.    Make a Movie (a flower growing)

11.    Make a music box and program a tune

12.    Semi-random music effects and composing

13.    Computerize a crane set and build a tower of blocks

14.    Make a light show

15.    Write concrete poetry

16.    Try CAI and psychology

17.    Physics in the fingertips

18.    Explain yourself

19.    Puppets

20. Think of 20 more things to do.

 

 


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